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Old Jun 08, 2008, 02:38 AM // 02:38   #1
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Default Possible to get shadow arts to 18?

Could anyone help me out with getting the shadow arts to 18? I recently thought it possible, but then realized profession runes don't stack. I can only think of the following:

12 from regular point spending
1 from the mask bonus
3 from a superior rune:

Altogether making 16, is there something i'm missing that would get me the 2 extra points?
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Old Jun 08, 2008, 02:40 AM // 02:40   #2
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Consumables and blessings from shrines
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Old Jun 08, 2008, 02:41 AM // 02:41   #3
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I believe you can use pumpkin pies to give a +1
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Old Jun 08, 2008, 02:44 AM // 02:44   #4
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Oh didn't know about that, where does one get a pumpkin pie?
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Old Jun 08, 2008, 02:46 AM // 02:46   #5
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Pumpkin cookie. >

Cookies > Pie

Buy them, or wait till Halloween.
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Old Jun 08, 2008, 02:51 AM // 02:51   #6
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Pumpkin Cookies are from Halloween. There are also the con, blessings, and Golden Eggs from Easter. So, with everything, you can get any attribute to 20, in explorables.
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Old Jun 08, 2008, 02:54 AM // 02:54   #7
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Grails of Might, Golden Eggs, and Candy Corn each give +1 to your attributes.

Pumpkin Cookies give morale.
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Old Jun 08, 2008, 03:18 AM // 03:18   #8
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do the +1's from those stack?
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Old Jun 08, 2008, 03:22 AM // 03:22   #9
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yup
12121212
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Old Jun 08, 2008, 03:40 AM // 03:40   #10
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Why do you need them. You can keep perma sf up with 16 shadow arts and as low as 13-14.
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Old Jun 08, 2008, 06:44 AM // 06:44   #11
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With 18 shadow arts, you can keep perm sf with just deadly paradox, saving a skill slot (and frees your secondary).

Last edited by evenfall; Jun 08, 2008 at 06:51 AM // 06:51..
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Old Jun 08, 2008, 07:38 AM // 07:38   #12
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Well with those Candies & consumables thats possible yes but those consumables arent easyest to faind 1 lasts like 10-15mins and costs 200-400g/e
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Old Jun 08, 2008, 08:42 AM // 08:42   #13
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Quote:
Originally Posted by evenfall
With 18 shadow arts, you can keep perm sf with just deadly paradox, saving a skill slot (and frees your secondary).
at the cost of spending gold just to run this build, hence, completely ruining the idea of FARMING to make gold, NOT spend it to keep running it.


solo farming is meant to be done with the most gold profit possible with no consumables/items used in the least amount of time possible.



~LeNa~
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Old Jun 08, 2008, 01:59 PM // 13:59   #14
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Actually I was trying to get the perma SF since I don't have the right secondary for it. at least this way I'll only be a few seconds off.
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Old Jun 08, 2008, 03:13 PM // 15:13   #15
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Quote:
Originally Posted by JonnieBoi05
at the cost of spending gold just to run this build, hence, completely ruining the idea of FARMING to make gold, NOT spend it to keep running it.


solo farming is meant to be done with the most gold profit possible with no consumables/items used in the least amount of time possible.



~LeNa~
If a build was ONLY possible using consumables, yet VERY profitable, would you say the same thing?

It's the same consideration if you can, say, make a farming run X time faster by switching a skill for more damage output, but requiring a con to use it. Will gold made > price paid?
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Old Jun 08, 2008, 03:56 PM // 15:56   #16
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Quote:
Originally Posted by Moloch Vein
Will gold made > price paid and time spent gathering the consumables in the first place, which might otherwise have been spent on more farming?
Fix'd.

I don't really do any farming anymore, btw - can't be arsed to.
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Old Jun 08, 2008, 04:06 PM // 16:06   #17
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^ That's also pretty obvious, yes.
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